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#Future takes two hour wargames full#
78 pages long, it features a full color card stock cover, with simple black and white interior. įNG is the typical comb-bound offering from Two Hour Wargames. Player support can be obtained on the 2 Hour Wargames forum. TITLE: FNG: The Game of Man to Man Combat During the Vietnam War Into the Lion's Den - A Scenario for Broadside and.The Rules Directory only works if you help.MiG Alley - Fleet Air Arm vs Soviet MiG-15's.
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It's great when the wife is banging on about this and that too.īag The Hun (610) Books (423) Ironclads (410) AK47 (393) Wings at War (256) Back of Beyond (218) Coastal Warfare (200) Bolt Action (173) What a Tanker (167) Britain's Small Wars (157) Target Locked On (140) MiG Alley (136) Chain of Command (133) Old West (133) Bag The MiG (116) Pirates (116) Naval Command (114) Pre-Dreadnoughts (107) Indo China / Vietnam (101) Fistful of Lead (98) 15mm Sci-Fi / Near Future (95) Sandbox Skirmish (91) Air War Over Khalkhin Gol (89) VBCW (89) Victory at Sea (85) Knights of the Sky (80) Napoleonic Naval (78) Darkest Africa (77) Shows (76) ACW (73) The Football War (71) BKC (65) Shipwreck! (65) Rapid Fire (61) France's Small Wars (60) Saga (60) Boardgames (59) Cruel Seas (56) Saurian Safari (55) Corsairs and Cavaliers (54) Flashpoint Alto Cenepa (50) IABSM (50) Journals (49) Naval Thunder (49) The Men Who Would Be Kings (49) Flashpoint Taiwan (48) Gladiators (45) Flashpoint Baltic (42) Find Fix and Strike (41) Air War C21 (34) Post Apocalypse (31) Atlantic Wall (30) Cold War (30) International Naval Wargaming Day (30) Iron Cow (29) Lion Rampant (29) Full Thrust (27) Normandy Firefight (27) Desert Spitfires (26) Mexican Revolution (26) Thud Ridge (26) Fortifications (24) Samurai (24) Finest Hour (23) Jet Knights of the Sky (23) SCW (22) 28mm English Civil War (21) Flashpoint PVO (21) Achtung Kommando! (20) PITS (20) English Civil War / Anglo Dutch War Naval (19) Galactic Heroes (19) Imaginations (19) Strontium Dog (19) Ancients (18) Death in the Dark Continent (18) Iron Cross (18) Aircraft (16) Ancient Naval (16) Steamer Wars (16) War of the Pacific (16) Aeronef (15) Imperial Commander (15) Rate of Fire (15) Dragon Rampant (14) Aliens (13) Black Ops (13) CY6 Jet Age (13) Congo (13) Impetus (12) Flashpoint Fleet Air Arm (11) Gaslands (11) Scramble for Britain (11) Sharp Practice (10) 28mm Future Wars (9) 633 Squadron (9) Dux Britanniarum (9) Franco Thai Air War (9) Strength and Honour (9) Zulus! (9) Adventures in Jimland (8) Cry Havoc (8) Mad for War (8) Star Wars Legion (8) French Indian Wars (7) Frostgrave (7) Jungle Green (7) Winter War (7) Bulldogs Away! (6) Duel of Aces (6) Five Parsecs From Home (6) Flames above the Falklands (6) Five Men at Kursk (5) Maurice (5) Renaissance Naval (5) Three Musketeers (5) Arab Revolt (4) Bombers over Germany (4) Check Your Six! (4) French Resistance (4) HYW (4) In Her Majesty's Name (4) AirWar:1918 (3) Gangsters (3) HOTT (3) Infamy Infamy (3) Lord of the Sea (3) Luft 46 (3) RCW (3) Sturmovik Commander (3) Target for Tonight (3) Through The Mud and Blood (3) 2mm ECW (2) Crom (2) Disposable Heroes (2) Fire and Steel (2) Hind Commander (2) Iron Stars (2) Judge Dredd (2) Lethal Skies (2) Medieval Naval (2) NUTS! (2) No Go Zone (2) Red Actions! (2) Starfighters! (2) War in El Dorado (2) A Billion Suns (1) Air War 1940 (1) Battlegroup (1) Black Powder (1) Corvette Command (1) Dropzone Commander (1) Fivecore Company Command (1) Load and Return (1) Missile Threat (1) Never Mind The Billhooks (1) Norway 1940 (1) One Hour Wargames (1) Ultracombat Normandy (1) It's lucky that my hearing problems don't affect my painting or modelling, so I'm not too bothered if I can't hear much and will soldier on regardless. I'm sure there are lots of fellow wargamers in the same boat and I know that sight deterioration is also an issue for some of the club members, having a big impact on their painting and a lesser but equally significant impact on reading the small print in some rules. To cut a long ramble short, it looks like much of my future wargaming will inevitably be solo, with only the occasional visit to the club when I can face the music, so to speak. A recent hearing test confirmed that I am profoundly deaf in my right ear and will eventually lose much of my hearing in the left ear, although I now have medication that keeps me from falling over all the time.Īnyway, this means that I find it really difficult to hear anything if there's a lot of background noise or if people are wearing face masks, which makes club wargaming a bit of a non-starter, although I have given it a go. I have had hearing loss for many years on my right hand side, caused by a virus that I caught on a school trip, but was also diagnosed with Meniere's Disease last year which now affects my other ear.